

The Read, Write & Type has taken Kacey from speech to literacy! She will write a multitude of words and stories that are meaningful to her, reading as she writes. Her fingers “talk” to the computer, and the computer “talks” to her, leading her to the right responses when she makes an error.

Once these neural pathways are established, her brain and the computer can set up an interactive relationship. Because she is engaging multiple senses, her young brain is stimulated to create powerful pathways for efficient and effective learning. Kacey is using her mouth, ears, eyes, and fingers.
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She may make a thousand errors, as children do when they learn how to talk, but her Read, Write & Typestoryteller friends can help her, a thousand times, to learn from her mistakes.

She touches the keyboard, and letters appear on the screen. Her fingers move as she finds the keys that represent each sound. Her mouth moves as she spells and sounds out the word along with the computer. Kacey identifies each speech sound in the word the computer has asked her to write. She is learning to read by putting speech on paper, by writing. Each word is a string of speech sounds (also called phonemes). The Spaceship Challenge provides extra instruction and assessment games, and tracks progress in these skills.Ĭlick here to take a quiz: How do children spell? A Power Fountain Game helps youngsters develop speed and accuracy in typing. An E-mail Tower offers a word processor for writing original stories and sending simulated e-mail. Children learn to identify beginning, middle and ending sounds in words, blend sounds together, spell regular words, read, write, touch-type, and word-process. Games at each level provide systematic instruction and practice with all 40 of the sounds in English words. Children are rewarded with certificates of advancement after every four letters. Two Helping Hands, Lefty and Rightway, help children foil Vexor through 40 exciting levels, building hundreds of animated sentences and stories as they go. A mischievous computer virus called Vexor tries to steal the letters and prevent the storytellers from writing down their stories. A lively gang of storytellers (Ann the Ant, Bud, the Banjo Cass the Cat, etc.) live in two houses that look like the two halves of a keyboard. RWT adventure takes place in a fantasy world inside the computer.

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